Planar Attunement Guide

October 12, 2011

Hello everyone. With patch 1.5, the new planar attunement system was released. Essentially, it offers another path of advancement for post 50 characters like the Alternative Advancement (AA) from the Everquest series.

Currently, only the first tier is released so far. Players are faced with a choice of 6 planes, each with something to offer.

Inside the first tier of each plane there are ways to increase the stats important to your class. For clerics, this would be mostly Wisdom located in Plane of Air and Water. The other 4 planes offer intelligence and endurance.

Total gain from each Plane

Plane of Air: +15 wis, +8 SP if using wand, +8 SP if using totem. +9% increase damage to creature from air rifts, +6 air resistance, + 2% unmount out-of-combat run speed, +1 planar charge

Plane of Water:  +15 wis, +8 SP (totem), +16 SP (Staff), +9% increase damage to creature from water rifts, +6 water resistance, + 2% swim speed, +1 planar charge.

Plane of Fire: + 15 int, +16 SP (staff), +8 SP (1h hammer/dagger)/+16 SP(2h hammer), +9% increase damage to creature from fire rifts, +6 fire resistance, +2% mounted speed, +1 planar charge

Plane of Death: +15 int, +8 SP (wand), +8 SP (1h hammer/dagger)/+16 SP(2h hammer), +9% damage to creatures from death rifts, +6 death resistance, +5% soul walk speed, +1 planar charge.

Plane of Life: +15 end, +8 SP (totem), +8 SP (1h hammer/dagger)/+16 SP(2h hammer), +9% damage to creatures from Life rifts, +6 life resistance, -5% to time to cast mount, +1 planar charge

Plane of Earth: +15 end, +16 SP (staff) +8 SP (wand), +9% damage to creatures from earth rifts, +6 earth resistance, +2% falling height, +1 planar charge.

In total: 30 wis/30 int/30 end and  72 SP with other assorted bonuses. This is converted to a gain of 102 SP and 30 SC


The question is obviously which plane to go first? I personally went with the +wis planes and currently working my way there. My first priority is working on the +wis fields and then move on to +sp (wand) and then +sp (1h hammer/dagger)/+sp (totem). If you are using a 2hander you might change this up a bit.

If you are a true min-maxer though, you might be interested in this post from squafro on the Rift official forums (the rest is a copy paste from his post!)

I posted this MH-OH min-max guide in one of sokanon’s inquisitor threads but realised it can be useful for any spec that is using a MH+totem. This guide assumes 1 SP = 3 Spell Crit.

No matter what your sp:crit optimal ratio is, please note the best efficiency when comparing wisdom and SP hexes goes: 

  • Fill SP on 2hander hexes if applicable
  • 1/3 Wisdom (100 PA)
  • 1/4 Spell Power on 1hander (150 PA)
  • 2/3 Wisdom (130 PA)
  • 2/4 Spell Power on 1hander (175 PA)
  • 3/4 Spell Power on 1hander (200 PA)
  • 4/4 Spell Power on 1hander (225 PA)
  • 3/3 Wisdom (170 PA)
Break out the calculator!
Both ZAM and Magelo has provided us with a calculator/simulator for those PA points.
ZAM: http://rift.zam.com/en/pa.html
Magelo: http://rift.magelo.com/en/planar-attunement
The Grind!
Tier 1 Planar attunement seems to provide a small bonus but is no way game breaking. Getting those planar advancement points is not easy and it might take the average player weeks if not months to max out a single plane, let alone all six planes.
I find doing the Chronicles daily, Warfronts, and zone invasions seemed to be a nice way to get some of those planar advancement points. I personally like Warfronts best (especially Library of Runemasters on weekends) as you get more than just planar advancement points! Hope to see you there!


  1. Thanks for the nice guide. However, there are – i think – two inacccuracies in the above guide. In the Plane of Water, the sp bonus for staffs sums up to 16. Secondly, in the red text you say we get 48 sp from weapon sp bonus. This should be 72 sp (i think you forgot to include wand bonus). So effectively you end up with 102 sp and 30 sp crit.

    • Ah yes you are totally correct! Thanks for pointing it out!

  2. Since t2 PA is out any word on the best path to take? Is spreading on in t1 still the way to go or should you now focus on a specific planar type. I am primarily a purifier based tank healer though occassional senticar.

    • Sorry, I was meaning to respond to this but forgot.

      Burning powerstone will not stack with any of the tier 2 abilities that are weapon based (i.e. Flaring and Wind Glyph). You should be using a powerstone in raid all the time anways so there is no point to focus on any one tier for raiding purposes.

      However, if you don’t use powerstones for non raiding activities, it might be worth it to invest into that and unlock the Flaring Glyph in tier 2.

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