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Healing 10 man – Drowned Halls

October 14, 2011

This is a fun little raid dungeon with 4 bosses and very little trash. Some of the fights will be healer/tank skill check while others test your situation awareness skill.

Assault Commander Jorb – Tank heal – High, AoE heal – None, Situation Awareness – None

  • Tank and spank fight with a little twist; fight is largely a tank check.
  • Jorb hits quite hard on tanks that are not quite geared, two tank healers is ideal for this. Ideally a sent/warden and sent/purifier.
  • Most groups do it one of two ways: either tank stand in one spot and turn the named upon emote or tank kites the named around the “room”.
  • Jorb will say “Player X stand at attention” – the person called will be teleported right in front of Jorb. Tanks need to turn Jorb right away (unless they kiting) or that person will be cleaved (there is nothing you can do prevent it, it is a one shot).
  • Job will also say “Player X you cannot hide!” – this will put a detriment on the person that can be cleansed. It is very important to cleanse your other healer if they get called. The detriment essentially fear the person if not cleansed.
Trash between Jorb and next boss – Tank heal – med to high, AoE Heal – med to high, situation awareness – some
  • There are a couple sets of trash before the next boss.
  • You raid may choose to one tank them or have a tank on the caster and a tank on the melee.
  • The caster mob will drain away the health of anyone near him, so be prepared to be AoE heal if your melee dps decides to step in and take a few stabs! Ideally only casters should be engaging the caster mob from  a distance while the melee engages the melee mob away from the casters!
  • Make sure you are no where near the caster mob or you will die from the AoEs!
Joral Ragetide – Tank heal- High, AoE Heal – Low to Med, Situation Awareness – Med
  • This fight requires two tanks and therefore two tank healers (3 to be safe if your raid is undergeared).
  • One tank will be tanking the boss himself, while the other tank will be tanking the big add.
  • This fight is relatively straightforward except for the potential for spike damage (i.e. tank health drops suddenly)
  • Spike damage can occur whenever the add gets near the boss or when the boss eats the little seacap adds that pops throughout the fight. So be ready to pop your cooldowns when you see tank health drops!
  • The main tank (MT) tanking the named or the off tank (OT) might need to kite their respective mob around the room, there might be some line of sight (LOS) issues when kiting begins so you might need to adjust and pop your cooldowns if tanks take alot of damage while being LOS.
  • You raid might need to spread out as the named cast an AoE stun on a random person in the raid.
Isskal – Tank heal – Med, AoE heal – high to very high, Situation Awareness – Very high
  • The most fun fight in this raid instance, test your situation awareness.
  • One tank healer with an AoE healer is sufficient for this fight.
  • The fight has three phases.
  • Phase 1 is just tank and spank with low to med tank damage. Predictable AoE damage here also occur and you need to top off your raid members before going into the next phase. If your tank is getting one shotted here, your interrupters didn’t do their job properly!
  • Phase 2 will require on the move AoE heal as you will need to run in a circle in the direction of the swirling water. Raid members will get slowed and take damage from the small annoying adds that pops. The slow can be cleansed off but it might be more efficient to just heal through it. A sent/warden build really shines here as you can pop Healing Showers, Healing Flood and Ripple while moving at the same time. Don’t forget to change your running direction when the boss emotes: “You’re going the wrong way, fools!”
  • Phase 3 has very minimal healing, because you will be dancing! Three “circle” will form outside the boss, you will need to be in a specific circle during each stage of the phase or you will take massive damage and die!  The dance has 6 stages and the pattern for these 6 stages is MOMIMO. This picture below will help you to visualize (green dot is you!)
  • A common mistake during phase 3 (least for me) is getting to stage 5 (middle) and forgetting there is a 6th stage (need to move to the outer circle!)
  • While this fight has 3 phases, the actual fight proceeds as 1, 2, 1, 3, 1, 2, 1, 2  etc.. ( 1, 2, 3 are the phase numbers) until the boss is dead!
High Priestess Hydriss – Tank heal- High to Very High, AoE heal- Low, Situation Awareness – Med
  • This is a long fight  that require at least two healers, each with a cleanse.
  • You will start the fight by killing the trash at the bottom of the stairs. Since there are quite a few trash there and raids tend to like to pull most of them at once, tank healing can be very intensive.
  • Hydriss herself will walk down the stairs as soon you raid engage the trash mobs, the fight with her as three phases.
  • Phase 1 is tank and spank mostly but require heavy tank heals. Hydriss herself will periodically cast an effect on a random player that turn them into a seacap and fear them! You must cleanse this effect immediately, especially if this is on the other healer! Near the end of this phase Hydriss will summon a dragon add that will come down the stairs surrounded with a bubble. This bubble is bad! (The bubble reduce healing of anyone inside the bubble, aka your tank). Get away from the bubble and pop your cooldowns (i.e. Healer’s Covenant) on the tank as soon the dragon add is near him! When the dragon add is dead, detriments with skull icon will appear on random raid members, this is a good time to cast your AoE cleanse and single target cleanse if need.
  • Phase 2 Hydriss will go into the air and spawn two large hives. This phase is your breather. Your group members will take very little damage unless they stand in the ground AoE circles. The small adds that spawn during this phase do not hit hard at all!
  • After phase 2 completesl, you will return once again to phase 1.
  • After the repeat of phase 1, you will gain entry to phase 3. You will need to run with your raid members to a bubble that will pop randomly near you. Stay inside the bubbles at all costs. Your raid members will deal with the 3 adds outside the bubble. These adds don’t hit hard and there isn’t much to heal.
  • After phase 3, you will return to phase 1 again to repeat the cycle.

One comment

  1. […] of the two 10 mans. If you are looking for guides on healing 10 mans, look no further! I have them here for DH and here for […]



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