Cabalist Spell Coefficients

November 5, 2011

The formula is based on a guide on Bluedots for mages

It is essentially Spell coefficient = (Real damage – base damage)/spell power * 100

Real damage is taken at 3 different SP values. Base damage is either based on tooltip or based on naked SP (Level 50 naked character with no gear). Coefficent calculated based on tooltip is labeled as Calc while coefficients calculated based on the naked SP is labeled as Ncalc. Average of 3 values is taken as the final spell coeffcient.

For DoTs I simply included the total damage of all ticks combined, not per tick. The tooltip shows the total damage for DoTs so I thought it would make more sense to do this as well.

I did not make coefficient adjustments for spells with casting times. This was not done for the mage coefficient list and I did not see a good reason to do so for the clerics.

Here are the values : *values are those with talents – 51 points build

Spell name Calc Ncalc
Shadow’s Touch 39.93 39.94
Shadow’s Touch* 65.88 64.64
Distorted Shadows 68.92 68.55
Distorted Shadows* 124.43 117.75
Bound Fate 39.95 39.96
Bound Fate* 62.49 61.26
Dark Water (initial) 20.97 21.01
Dark Water*(initial) 42.77 40.97
Dark Water (DoT) 20.84 21.27
Dark Water* (DoT) 44.11 41.06
Curse of Discord (DoT) 17.79 17.86
Curse of Discord* (DoT) 41.95 37.17
Curse of Discord (Curse) 5.60 5.96
Curse of Solitude (DoT) 29.63 29.88
Curse of Solitude (Curse) 11.96 12.05
Decay (x3) 4.45 4.52
Decay* (x3) 30.18 29.99
Obliterate 29.93 30.07
Tyranny 14.93 14.97
Ravaging Darkness (dmg) 16.52 16.50
Vile Power (dmg) 16.52 16.50

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