Archive for the ‘ACT’ Category

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How to install ACT (Advanced Combat Tracker)

November 6, 2011

Hello everyone, here is a quick and simple guide on how to install ACT for Rift!

Setting Up ACT 101

1. The first step is very important!! While you are in Rift, you need to type /combatlog (you must do this everytime you startup Rift but there is a trick to do it one time only – see below)

2. Go to www.advancedcombatracker.com  and click on download and download the following: Advanced Combat Tracker – Setup actsetup1

3. Click on the ACTv3-Setup.exe file you just downloaded and go through the installation procedure.

4. Open up the ACT you just installed! There should be a startup wizard to greet you. If not click on Options Tab –> Show Startup Wizard

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5. Click on Next – it should give you this screen. Press 1. Get available parsing plugin, select (48) Rift Parsing Plugin (ACTv3) ad then press 2. Use this plugin

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6. Click on Next, A pop up screen will ask – Will ACT be used for Everquest II? Select NO.  A window will pop up asking to locate the log file. For me it is in Local Disk C: –> Program Files (x86) –> Rift Game –> Combatlog.txt (this won’t show up if you don’t follow the first step!!). It should be in the folder you installed Rift in.

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7. Click Next and then Close!

Tips and Tricks with ACT

How to paste parse of current into ACT

  • Press Ctrl V in game to post the parse after a fight. Yes it is that simple!

How to paste parses from a previous encounter

  • In the Main tab of ACT, right click on an encounter and select Paste to Clipboard and paste this into in game chat.

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How to never have to type /combatlog again

  1. Browse to your Rift Game folder
  2. Edit the file rift.cfg
  3. Fine the line that says “LogCombatConsole = False”
  4. Change it to “LogCombatConsole = True”
  5. Restart Rift

How to see your own parse break down

  • On the Main tab, left side of that window, you will see many things. They are called encounters. Click on the + sign to expand an encounter and select the + on your name.

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  • Then click on Outgoing damage, it will give you a break down of your damaging abilities and allow you to see how much dps each ability account for

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  • For heals, it is going to be Healed (Out)

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  • To see an individual ability’s heal or dps, click on the name of that ability and ACT will show a log of when the ability is used and how much it hit/healed for.

How to see what killed you

  • Same thing as before, click on a specific encounter, click under your name, open it up, now click on Incoming damage –> All
  • It will show everything that hit you. The hit before an entry that says Killing should be the ability that killed you. The hits near an entry give you an idea of the timeframe of your death

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How to Merge Encounters

  • Say sometimes you are interested in more than one encounter, you might want to see all 8 attempts on a boss. What you need to do is on the bottom left of ACT main tab, click on Show Checkboxes (Merge/Delete)actsetup6
  • All the encounters should have a checkbox next to them now, check the ones you want to merge, then at the bottom click on Merge Checked

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  • It will take a moment, then you need to scroll way up and at the time it will have something called Import/Merge

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How to View previous parses

  • Say you have a great parse from two days ago and you want to view it and praise yourself for an awesome job. However, you closed your ACT and now you can’t see it anymore. Don’t panic
  • Click on Import/Export Tab in ACT and then select – Select File

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  • Make sure you select the right log file! ACT breaks logs into smaller sizes and they are named with the date it started.
  • You can either choose to scan from beginning of the log and end at the end of the log or you can give a specific date for faster importing.
  • Give it a minute to import, it might take a while if you have a large log!

How to paste Heal parses

  • Click on the Options Tab, then select Text Export Settings, Click on Add Preset

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  • The Text Export Formatting Window will pop up. For under Allies Formatting, Click on Edit Directly, and then copy and paste this

({duration}) {title}: {ENCHPS} {MAXHEALWARD}

  • Under Per-Combatant Formatting, do the same and copy and paste this

{n}{NAME3} | {ENCHPS}

  • Make sure under Sort Combatants by , Select EncHPS
  • Make sure to Click on Add Text Format Preset or it won’t be saved!

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How to paste DPS parses

  • ACT is configured by default to paste DPS parses but once you setup pasting HPS parse, it overrides the fault. You now need to create a preset for pasting DPS parse.
  • Do the same as above, except for under Allies Formating, paste this

({duration}) {title}: {ENCDPS} {maxhit}

  • Under Per-Combatant Formatting, paste this

{n}{NAME3} | {ENCDPS}

How to setup triggers/Timers

Advanced – How to Calculate Spell timers (i.e. figure out how often an AoE hits)

  • This is used in conjunction with the previous How to on setting up triggers/timers
  • Open up the fight for a boss you are interested (i.e. Lord Greenscale, and right click on the ability you are interested in i.e. Noxious Fumes)

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  • Choose Calculate spell timer at the bottom

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  • A window will pop up, telling you exactly how many secs between each cast (in this case it was every 26 seconds)

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Useful custom triggers for ACT/Rift!

October 28, 2011

Hello everyone, some people have asked me about the custom trigger feature of Advanced Combat Tracker (ACT), so I thought I would write a quick guide on it and share some of my personal triggers I find super helpful!

Bluedots also have an excellent guide on ACT triggers as well, you should check it out also if you can!

Introduction (skip if you know what ACT and triggers are)

Advanced Combat Tracker is an alternative to Riftjunkies or Xanadu parser. It is a more polished, developed DPS meter with more features than just being a DPS meter. It has the ability to create custom triggers, which is the topic of this guide.

If you are not sure how to install ACT, check out this guide here on Bluedots.

Once you have ACT installed, you will want to head to the  Custom Triggers Tab. Make sure you have /log and /combatlog enabled in Rift or these triggers won’t work.

What is a trigger? A trigger is something that can capture a text in game and produce a sound (either a beep, .wav file of your choice, or TTS- Text To Speech). For example, if I say “I just dropped a cake!” in raid chat, a trigger can be programmed to recognize what I just said and put out an alert in the person running ACT.

Why use a trigger? Sometimes, the screen might be too busy for you to read a certain white text on the screen, having ACT calling something out can save your butt sometimes! Also, if you are like me, you prolly have multiple tabs filtering different chat channels. Stuff like zone event announcements, tells, auction items sold can be missed!

Log vs Combat log: /combatlog in Rift mostly collects data about stuff like DPS and HPS. All other chat messages usually go through /log. Make sure both of these are on.

Creating triggers 101

Setting up triggers is very simple. Take a look at this screenshot here.

Step 1: In the window next to Regular Expression, You see the following .*?A Very annoying attack hits Sess.*

Anything in blue can be replaced with whatever text you want but the stuff in red must be present in your trigger!  (.*? is a regular expression and means match any character from 0 to infinite times. This means ACT will pick up this trigger phase even though it is part of a much longer sentence).

.*?REPLACE ME.*   (use this as a template)

Step 2: Once you have enter whatever text you want into that window, take look at the Custom Trigger section. There are a few options you can select, None (no sound), beep, .wav (custom .wav file in your computer) or TTS (text to speech). I typically use text to speech but if there is a sound file you like to use then this is the place to select them.

Step 3: Next you see the field called Category – Type a category here to organize your triggers or be lazy and use General as your category.

Step 4: Make sure Restrict to category zone is unchecked, this option does not work well in Rift.

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Step 5: This part is a bit complicated so pay attention!

Triggers can create a timer with a fixed duration that ticks up and disappears when the time expires unless the trigger is triggered again. Say Boss X cast a spell called Fireball every 60 seconds and everytime he cast that fireball, he emotes “I am casting a big fireball!”. You will want to to tick the box called Trigger timer and put a name under Timer or Tab name (i.e. Fireball). I will show you how to config the timer window in a minute.

Other triggers do not need a timer and you simply want to know how many times it occur for example within a certain time. This is where the Results tab come into play. Say for example you want to keep track of all the zone events when you are logged into the game. You can create a trigger for zone event announcements and have a tab that would filter all the zone event stuff into a tab so you can tab over and see which event you might have missed or ongoing. If this is the feature you desire, check Add Results Tab and put a name under Timer or Tab name (i.e. Zone events).

Step 6: Click Add/Edit. remember everytime you make a change to your trigger, you need to press this button to make sure the changes are saved.

Triggers that store data

Lets take the zone events example, you want to keep track of all the zone events and have ACT calls out when a zone event occurs so you don’t miss it.

You want to put this into the regular expression window (erase everything in there and just paste the following into the input window).

.*The zone event \[(?<event>.+?)\] has started in \[(?<zone>.+?)\]!.*

Typically, zone events are announced in level 50 chat as the following manner.

The zone event [Forest King] has started in [Stillmoor]!

The trigger basically recognizes The zone event […] has started in […]! text in the level 50 chat and create an alert.

Now the interesting part, this trigger can store data. Forest King is stored as event and Stillmoor is stored as zone. Both event and zone are arbitrary names, you can call them dogs and cats if you wish. You get to decide! (note that [ and ] are special chars so we have to use \[ and \] for them respectively).

What are these data stored? Remember when I said for these triggers, you need to check Add Results Tab and put a name under Timer or Tab name?. When you do that, modiify the custom trigger settings and click on the Add/Edit button, you will see a new tab being created. This tab will have whatever name you decided to put under Timer or Tab name.

Here is the full trigger for you viewing.

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If you click under the tab Zone events, you will see this.

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Now for another example, this time something different. This is the trigger to alert you to a tell and store it in a tab in ACT.

\[NCL\]\[(?<player>.+?)\] whispers: (?<message>.+)

Tells are done in this manner: [player] whispers: message

We start off with \[NCL\]\[(?<player>.+?)\] rather than .* as in the previous example because this time we know this kind of sentence always start off with [player]. There is nothing that comes before [player] so there is no need to put .* in there to match any text that comes before [player] as there is none.

\[NCL\] is needed because ACT reads the non combat logs as [NCL][player] whispers: message so we needed to put the [NCL] there.

Alternatively, if you prefer the way we did it earlier, this trigger will work too!

.*\[(?<player>.+?)\] whispers: (?<message>.+)

Note what is different from last trigger is the lack of ? in the .+) at the end. ? means to match the preceding character 0 or 1 times only and if we put ? in as in .+?) the tells we get in act would have only 1 character.

In general, if you suspect there might be an empty space, put a ? in there. If you need to match /capture something, put .+

So for example, if you suspect there might be a space between [ and player, you put [?<player>

You need to capture whatever is inside the brackets to <player> so you put .+ after <player> and then you need ? as there might be a space to the ] symbol.

A lot of the expressions here seems confusing. It is very confusing to me too. To get a good understanding of it, you need to know regular expressions, which is something beyond me at this point! Hopefully this will help you out a bit!

Expression What it means
? The ? (question mark) matches the preceding character 0 or 1 times only, for example, colou?r will find both color (0 times) and colour (1 time).
* The * (asterisk or star) matches the preceding character 0 or more times, for example, tre* will find tree (2 times) and tread (1 time) and trough (0 times).
+ The + (plus) matches the previous character 1 or more times, for example, tre+ will find tree (2 times) and tread (1 time) but not trough (0 times).
. The . (period) means any character(s) in this position, for example, ton. will find tons, tone and tonneau but not wanton because it has no following character.

Triggers with timer window

Sometimes you might be interested in the emote that a boss mob make when they use a special ability. Soulrender’s Grasp in Hammerknell is a good example. Whenever he emotes "Soulrender Zilas surges with the power of Death!", he is about to cast his beam of death. The time between each emote is exactly 60 seconds. Knowing this, you can create a trigger with a timer for this.

First, you want to copy this into your regular expression window.

.*?Soulrender Zilas surges with the power of Death!.*

Next, setup the rest of the trigger as follows.

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Now go to Show Timers at the top right of the ACT window. A window called Spell Timers will pop up.

Right click it, this window will pop up.

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Under AE/Skill/Custom Trigger Name, put in exactly the name you put under Timer or Tab name (i.e. Soulrender grasp in this case).

Under Timer period in seconds, put in 60.

Under Remove timer from view at , put in 0.

Under Show radial timer display, uncheck it (this will save space, especially if you have multiple timers running at once.

Under Category, enter a category, this does not have to match the category for triggers.

You can adjust the timer start sound, warning sound etc.. at the bottom.

Here is what the triggers will look like once they are trigger in the soulrender fight! Second pic shows when it goes below 10 secs.

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I am lazy, I don’t want to make my own triggers, I want to import/export them!

Export single trigger: This is simple, you just right click on your trigger and click on “Copy as sharable XML” and paste it on a web page or something.

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Export all triggers:  Go to options tab, click on Configuration Import/Export and then click on Export.

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Check off the stuff I checked off below and click on Save.

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This will save all the triggers/timers as a XML file which you can upload and share with your friends!

Import a single trigger: Go to options tab, click on XML share snippets and then paste the trigger you copied into the white space there and click on import above data.

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Import a lot of triggers : Download the XML file containing all the triggers, then go to Options, click on Configuration Import/Export and then click on Import and select that XML file.

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Useful triggers!

Zone events – alert you to zone events by playing a TTS sound (OMG zone event). You can edit the sound if you like. There is also a tab called Zone event that will keep track of them.

<Trigger R=".*The zone event \[(?&lt;event&gt;.+?)\] has started in \[(?&lt;zone&gt;.+?)\]!.*" SD="OMG zone event" ST="3" CR="F" C="General" T="F" TN="Zone events" Ta="T" />

Tells – keeps track of the tells you get and put them into a tab call tells.

<Trigger R="\[NCL\]\[(?&lt;player&gt;.+?)\] whispers: (?&lt;message&gt;.+)" SD="${player} whispers ${message}" ST="0" CR="F" C="General" T="F" TN="tells" Ta="T" />

Auctions – Keeps track of your auctions in a tab called AH (courtesy of Bluedots)

<Trigger R="\[NCL\]Your auction item \[(?&lt;item&gt;.+?)\] has been sold\." SD="${item} sold" ST="3" CR="F" C="General" T="F" TN="AH" Ta="T" />

For more triggers, including specific ones for certain fights, please refer to Bluedot’s guide here (scroll to the bottom)