Archive for the ‘10 man healing guide’ Category

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Healing 10 man – Glided Prophecy

October 16, 2011

Glided Prophecy is the other 10 man raid dungeon. A third 10 man dungeon will be released with patch 1.6  This 10 man dungeon is slightly more difficult than Drowned Halls (DH), especially the last boss.

Trash – Tank heals – Med, AoE heals – High, Cleanse!

  • Trash here come in packs of 3-4 mobs each. One of these mobs its a caster/ranged and needs to be CC (crowed controlled). This mob will dot about 4-5 members of your raid and these need to be cleansed asap and affected members will need to be healed.
Anrak the Foul – Tanks Heals – Med, AoE heals – Med- High, Situation Awareness – Med  (Cleanse!)
  • One tank healer and one AoE healer will be needed.
  • This is a two tank fight, the named puts a debuff on the tank that stacks over time and cause tanks to take more damage. You will want to target through the boss and heal whoever is tanking him.
  • All raid members must spread out for this fight. If people are being stupid and not doing that, they will wipe the raid!
  • Boss has a couple of abilities that healers must pay attention to.
  • Eye beam: the boss will call out a random player’s name and cast Eye beam – deals 1.5 k damage per second to them. (Emote: Anrak the Foul gazes at X!) You must target that player immediately and throw out  your big heals! (instant cast heals that crits are ideal as you may not have the time to get a 3 second heal off!)
  • Explosive Venom: this is also applied to a random raid member. On the raid frames this is a yellowish looking icon. This must be cleansed or it will kill the person with it. 
  • Spines of Earth: when the boss cast this, bubble will appear around your character, you must make sure that your bubble does not overlap significantly with someone’s bubble or you will both die!
  • A couple of adds will also pop throughout the fight, these don’t do much damage and your dps should pick them up and kill them quick.
Guurloth – Tank heals – Med to High, AoE heals – High, Situation Awareness – Very High 
  • One tank healer and one AoE healer will be needed.
  • This is a fun boss fight, you must do what he says or you will die!
  • First of all, positioning is very important in this fight as during the fight cyclones will spawn randomly and toss players into the air. As a healer, it can be a real pain trying to avoid them and heal at the same time. Luckily, there is a sweet spot to stand in.
  • If you go right when you enter the Guurloth’s area and hug the wall, you will find a flat wall where the ground sort of dips below. Healers will want to stand here as ground AoEs and cyclones that pop during the fight cannot touch you here.
  • You must pay attention to the emotes! It might help if you go to edit layouts and change the size of the notifications window to 2.0.
  • Jump little fools – must jump or you take damage!
  • Run little fools! – you don’t have to run, you just have to move constantly until he stop casting
  • Dare you gaze upon the orb of power? Face your char away from him until he finishes casting Orb of Searing power.
  • X will do nothing or you all suffer! Don’t do anything or you will kill you raid! This means don’t cast anything, but you can still move/jump etc..
  • Guurloth gathers the strength of earth and focus on X! X here will be your tank. Guuloth will cast the ability Boulder of Destruction on him/her and the tank will massive damage so be prepared to pop a Healer’s Covenant or some other cooldown.
  • Say hello to my friend, little ones! Adds pop and tank will grab them, so be prepared to do some big heals on the tank!
  • In addition to these emotes, you must also watch out for the ground AoEs and cyclone that pop throughout the fight. If you are standing in that sweet spot, you won’t have to worry about them! Another spot you can stand is on top of the hut behind the boss. You still have to watch out for the ground AoE there though!
  • The AoE healing here can be a bit chaotic and random. There is bound to a be couple players who didn’t see the emote until it is almost too late so you will have to top them off. The cyclones, when they toss people into the air, can cause 1k damage or more to players when they land. If players somehow land in another cyclone, they might a lot of damage. In addition to these damages, Guurloth will cast an ability (explosive crystal) on a random raid member so be prepared to top them off as well!
Thalguur – Tank heals – Med, AoE Heals – High, Situation Awareness – High
  • This fight can be managed with 1 tank healer and 1 AoE healer. Put a 3rd healer to help manage AoEs or help single target heal if you need.
  • Thalguur cast an AoE spell called Earthquake every 20 seconds. Players need to be topped off quickly (does about 30-40% of everyone’s max health).
  • Thalguur will also have an emote called Thalguur focuses his energy on X. Like the first boss in here, you must target that player X and heal him.
  • Thalguur also have a Crushing Force ability that will target a random raid member and knock them and anyone nearby for quite a distance in addition to damaging them. Spreading out helps. Players might sometimes get knocked out of LoS so don’t freak out if this happens.
  • Thalguur also have two other abilities that are not emoted. You must watch your raid frames (they appear as debuff icons) or watch your character for them! Failure to noticing them might wipe the raid! a) whirlwind under player’s feet – you must get away from other people or you will steal their crystals (see below for crystal explanation). b) beam (goldenish icon on the raid frames that resembles a face)you must run to the pillar where the beam originates from! You have only a few second to do so or you will cause the entire raid to take a healing debuff! (-50% healing debuff).
  • What usually happens is someone missed the beam and the raid gets the healing debuff. Don’t panic, just heal through it and the debuff will be gone in a few seconds! Use your cooldowns here if you need!
  • Crystals: Throughout the fight at certain health %, Thalguur will go to one of the pillars and smash it. This will pop crystals on the ground that you must pick it up. Healers are recommended to take 5 crystals everytime. These crystals stack so by the end of the fight you should have about 20 crystals assuming the person with debuff didn’t steal yours. It also helps out if you stay away from other people so that when the crystal stage comes, you are not forced to compete with nearby players to click crystals. If your crystals do get stolen, make sure to grab more next stage.
  • One last thing; during the fight, ghost adds will pop. Your tank will be picking them up but these ghosts cleave so make sure to not stand in front of them!
Uruuluk – Tank heals- Very High, AoE Heals – Very high, Situation Awarenes – High
  • This fight is very heal intensive, both in terms of tank healing and also AoE healing. Tank healer should have some form of purifier soul to help mitigate the massive incoming damage. A 3rd support healer with both single target and AoE healing abilities is recommended (sent/warden helps out here).
  • Right at the start of the fight, I find it helpful to pop my Healer’s Covenant on the tank due to the long casting time on Restorative Flame (I was running a sent/purifier 3x/3x).  Tank will rush in to tank the named so just stand on the stairs at the start.
  • Shortly after engaging the boss, he will teleport to one of the locations away from the stairs. You will want to follow your tank at a good distance and make sure your raid force is spread out. The reason for following the tank at a good distance is that the boss has an emote called Uruuluk forms an expanding bubble of force! and a red circle will form around him. You will want to get inside the circle or you will die!
  • When the circle explodes, you will want to run out away from Uruuluk as he will usually does his Crystal Imprisonment ability. He will call out someone’s name and that person will be crystallized. If you are crystallized right next to the boss you will heal him so that is why you want to run out when the bubble/circle explodes (about 10 m away from the boss, not too far).
  • Uruuluk also have two AoE abilities: Explosive Crystal that is casted on a random player and damage anyone within a 5 m radius of that player. Deals about 2-3 k damage. Crushing Boulder that is a 3 -4 k raid wide AoE. These two abilities can come right after each other (sometimes it bugs out and these two come together and one shot people) so you want to spread out as much as possible (but not too far away that you can’t get into his red circle/bubble in time when he emotes!) to prevent multiple people from getting killed.
  • Another thing good to know is that Uruuluk also have an ability that must be interrupted or it one shots the tank (Fist of Laethys) so if the tank gets one shotted, you know why!
  • Around 60ish % he will port to the air and everyone in the raid must run to the middle and stack together. A green crystal will spawn and forms a pulsating green circle. Anyone outside the circle will die! Raid members will also take AoE damage inside this green bubble to be ready to top them off.
  • After Uruuluk lands, he will repeat his ground phase but with the added mechanic of three new shines. These shrines will increase the boss’s damage output and two of them can be purged. Be ready to pop cooldowns on the tank in this stage if need. Just stay with the tank for this stage and when Uruuluk teleport around make sure to follow the tank at a good distance as Uruuluk will do his expanding bubble of force emote.
  • If your raidwide DPS is low, the air phase and the shrine phase will repeat themselves until Uruuluk gets to 30%.
  • At 30%, everyone must get on the stairs. Uruuluk will port back to his original location at the start of the fight. This part of the fight is very AoE heal intensive as he will chain cast his Explosive Crystal ability. Everyone can spread out on the stairs to help mitigate this damage. A trick my guild does is having the healers stand in the little area right behind Uruuluk and avoid stacking on each other. This way healers don’t have to worry about running in for the expanding bubble of force and risk getting cleaved.  A 3rd healer will help out greatly with the AoE heals on this part of the fight.
  • Little skeleton adds will pop every 3-5%. These don’t do much harm to the raid if they are tanked and healers are not getting whacked by it!
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Healing 10 man – Drowned Halls

October 14, 2011

This is a fun little raid dungeon with 4 bosses and very little trash. Some of the fights will be healer/tank skill check while others test your situation awareness skill.

Assault Commander Jorb – Tank heal – High, AoE heal – None, Situation Awareness – None

  • Tank and spank fight with a little twist; fight is largely a tank check.
  • Jorb hits quite hard on tanks that are not quite geared, two tank healers is ideal for this. Ideally a sent/warden and sent/purifier.
  • Most groups do it one of two ways: either tank stand in one spot and turn the named upon emote or tank kites the named around the “room”.
  • Jorb will say “Player X stand at attention” – the person called will be teleported right in front of Jorb. Tanks need to turn Jorb right away (unless they kiting) or that person will be cleaved (there is nothing you can do prevent it, it is a one shot).
  • Job will also say “Player X you cannot hide!” – this will put a detriment on the person that can be cleansed. It is very important to cleanse your other healer if they get called. The detriment essentially fear the person if not cleansed.
Trash between Jorb and next boss – Tank heal – med to high, AoE Heal – med to high, situation awareness – some
  • There are a couple sets of trash before the next boss.
  • You raid may choose to one tank them or have a tank on the caster and a tank on the melee.
  • The caster mob will drain away the health of anyone near him, so be prepared to be AoE heal if your melee dps decides to step in and take a few stabs! Ideally only casters should be engaging the caster mob from  a distance while the melee engages the melee mob away from the casters!
  • Make sure you are no where near the caster mob or you will die from the AoEs!
Joral Ragetide – Tank heal- High, AoE Heal – Low to Med, Situation Awareness – Med
  • This fight requires two tanks and therefore two tank healers (3 to be safe if your raid is undergeared).
  • One tank will be tanking the boss himself, while the other tank will be tanking the big add.
  • This fight is relatively straightforward except for the potential for spike damage (i.e. tank health drops suddenly)
  • Spike damage can occur whenever the add gets near the boss or when the boss eats the little seacap adds that pops throughout the fight. So be ready to pop your cooldowns when you see tank health drops!
  • The main tank (MT) tanking the named or the off tank (OT) might need to kite their respective mob around the room, there might be some line of sight (LOS) issues when kiting begins so you might need to adjust and pop your cooldowns if tanks take alot of damage while being LOS.
  • You raid might need to spread out as the named cast an AoE stun on a random person in the raid.
Isskal – Tank heal – Med, AoE heal – high to very high, Situation Awareness – Very high
  • The most fun fight in this raid instance, test your situation awareness.
  • One tank healer with an AoE healer is sufficient for this fight.
  • The fight has three phases.
  • Phase 1 is just tank and spank with low to med tank damage. Predictable AoE damage here also occur and you need to top off your raid members before going into the next phase. If your tank is getting one shotted here, your interrupters didn’t do their job properly!
  • Phase 2 will require on the move AoE heal as you will need to run in a circle in the direction of the swirling water. Raid members will get slowed and take damage from the small annoying adds that pops. The slow can be cleansed off but it might be more efficient to just heal through it. A sent/warden build really shines here as you can pop Healing Showers, Healing Flood and Ripple while moving at the same time. Don’t forget to change your running direction when the boss emotes: “You’re going the wrong way, fools!”
  • Phase 3 has very minimal healing, because you will be dancing! Three “circle” will form outside the boss, you will need to be in a specific circle during each stage of the phase or you will take massive damage and die!  The dance has 6 stages and the pattern for these 6 stages is MOMIMO. This picture below will help you to visualize (green dot is you!)
  • A common mistake during phase 3 (least for me) is getting to stage 5 (middle) and forgetting there is a 6th stage (need to move to the outer circle!)
  • While this fight has 3 phases, the actual fight proceeds as 1, 2, 1, 3, 1, 2, 1, 2  etc.. ( 1, 2, 3 are the phase numbers) until the boss is dead!
High Priestess Hydriss – Tank heal- High to Very High, AoE heal- Low, Situation Awareness – Med
  • This is a long fight  that require at least two healers, each with a cleanse.
  • You will start the fight by killing the trash at the bottom of the stairs. Since there are quite a few trash there and raids tend to like to pull most of them at once, tank healing can be very intensive.
  • Hydriss herself will walk down the stairs as soon you raid engage the trash mobs, the fight with her as three phases.
  • Phase 1 is tank and spank mostly but require heavy tank heals. Hydriss herself will periodically cast an effect on a random player that turn them into a seacap and fear them! You must cleanse this effect immediately, especially if this is on the other healer! Near the end of this phase Hydriss will summon a dragon add that will come down the stairs surrounded with a bubble. This bubble is bad! (The bubble reduce healing of anyone inside the bubble, aka your tank). Get away from the bubble and pop your cooldowns (i.e. Healer’s Covenant) on the tank as soon the dragon add is near him! When the dragon add is dead, detriments with skull icon will appear on random raid members, this is a good time to cast your AoE cleanse and single target cleanse if need.
  • Phase 2 Hydriss will go into the air and spawn two large hives. This phase is your breather. Your group members will take very little damage unless they stand in the ground AoE circles. The small adds that spawn during this phase do not hit hard at all!
  • After phase 2 completesl, you will return once again to phase 1.
  • After the repeat of phase 1, you will gain entry to phase 3. You will need to run with your raid members to a bubble that will pop randomly near you. Stay inside the bubbles at all costs. Your raid members will deal with the 3 adds outside the bubble. These adds don’t hit hard and there isn’t much to heal.
  • After phase 3, you will return to phase 1 again to repeat the cycle.