Archive for the ‘New to 50’ Category

h1

New 1.6 Armor for Soloers/Casuals

November 11, 2011

Hello everyone! 1.6 also introduces a new set of armor for soloers/casuals that cannot raid. The stats on these armor pieces are a bit less than the T1 raid set (also called T3).

This armor set is called Planar Conqueror’s. Currently there are 5 pieces of armor : Feet, Shoulders, Chest, Belt and Gloves. Feet, Shoulders and Chest can be obtained at the Epic Planar Equipment merchant in your home city with planarite and inscribed (500-600 inscribed on average) while Belt and Gloves are purchased at Ember Watch on Ember Isle with notoriety with The Keepers and 408 stones.

In addition to the armor, there is also a ring, a 2 hander, a 1hander mace, 1hander dagger, and two wands available for purchase as well!

Here is a picture of all the planar conqueror’s pieces

1.6newarmor

If you are wondering about the stuff you can buy from the Epic Planar Equipment Merchant – like how much they cost and how you get the final Planar Conquerer set.. here are some pictures to guide you through

Feet, Chest, Shoulders (Healer set): comparison with T1 raid set

1.6healerset

Feet, Chest, Shoulders (Tank set)

1.6tankset

Weapons and Accessories

1.6weaponaccessories

h1

Duracell (solo build) Leveling Guide

November 1, 2011

Hello everyone, the Duracell build (14inq/21 justicar/31 shaman) is currently one of the most popular build for soloing clerics. The build at level 50 is well documented, especially in this famous thread here on the official forums.

However, the same cannot be said of a leveling build for those clerics not at level 50. The information is there, but it is scattered. The purpose of this guide is basically to consolidate all the leveling builds into one page for quick and easy access.

Level 10

Build: 10 Justicar/3 Inquisitor/0 shaman

Macros:

Single target

suppressmacrofailures
cast sanction heretic
cast bolt of radiance
cast strike of judgment

Buffs:

Salvation – self heal through damage

Cavalier – generates convictions, required for doctrine abilities (heals) in the Justicar tree.

Mien of Honor – Increase heals through Salvation and reduce threat.

Vengeance of the Winter Storm – cause your attacks to deal addition damage.

Strategy:

Fairly straight forward at this level. You use Vex to pull mobs (this is a dot) and then spam your single target macro until the target is dead. You have no AoE abilities at this level so keep your pulls to single target. Use Doctrine of Bliss as your self heal.

Level 15

Build: 10 inquisitor/10 justicar/0 shaman

Macros: (no change from level 10)

Single target

suppressmacrofailures
cast sanction heretic
cast bolt of radiance
cast strike of judgment

Buffs:

Armor of Devotion – increase your dps

Armor of Treachery – increase your survival.

Strategy:

Exact same as level 10, except now you have two buffs, choose accordingly as only one can be active at one time.

Level 20

Build: 14 inquisitor/10 justicar/ 2 shaman

Macros:

Single target

suppressmacrofailures
cast sanction heretic
cast bolt of radiance
cast strike of judgment

AoE

suppressmacrofailures
cast soul drain

Buffs:

Courage of the Jaguar – Make you crit more by increasing your dex.

Strategy:

Pulling with Vex is a must as it heals you for the damage it does. You can now pull multiple mobs, then use your AoE macro and watch as the damage from Soul Drain essentially heal you back to full (Vex will heal you for while you try to get Soul Drain off as it is a long cast). Adjust your buffs accordingly for survival/more dps. Use Aggressive Renewal for mana regen.

Level 25

Build: 14 inquis/12 justicar/7 shaman

Macros:

Single target

suppressmacrofailures
cast fated blow
cast sanction heretic
cast lightning hammer
cast bolt of radiance
cast strike of judgment

AoE

suppressmacrofailures
cast fated blow
cast soul drain

Buffs:

Mien of Leadership – Tanky kind of stuff, increase your endur/armor at loss of dps. Use if you need survival, otherwise use Mien of Honor.

Reparation – this will heal your group while you dps, make you an excellent offhealer in 5 man dungeons.

Strategy: Use Glacial Shield on pull and whenever it is up, otherwise it is pretty much same as before – Vex and then macros. You can now use Purpose to regain back mana in addition to aggressive renewal.

Level 30

Build: 14 inquis/12 justicar/14 shaman

Macros:

Single target

suppressmacrofailures
cast glory of the chosen
cast fated blow
cast sanction heretic
cast lightning hammer
cast massive blow
cast bolt of radiance
cast strike of judgment

AoE

suppressmacrofailures
cast glory of the chosen
cast fated blow
cast soul drain

Strategy: Same as before, except now you have Glory of the Chosen as a heal added to your macro rotation and Ageless Ice as an addition mana regen. Pop it the same time as your Purpose for a fast regain of mana. You can even macro Glory of the Chosen to Vex for a while quick heal if you get critted on pulling.

Level 35

Build: 14 inquis/16 justicar/16 shaman

Macros:

Single target

suppressmacrofailures
cast jolt
cast glory of the chosen
cast fated blow
cast sanction heretic
cast lightning hammer
cast massive blow
cast bolt of radiance
cast strike of judgment

AoE

suppressmacrofailures
cast jolt
cast glory of the chosen
cast fated blow
cast soul drain
cast avalanche strike

Buffs:

Righteous Mandate – put this on the tank to help heal him as you DPS if you are running 5 man dungeons.

Strategy: Jolt is likely to be your biggest hit. It does air damage you have two options from level 35 to level 40. You can either go into 4/5 in the air damage increaser in the shaman tree first for bigger single target DPS or get 18 points into the justicar tree first for even justice for more AoE dps that generates convictions at the same time. Either way, by the time you are level 40, you will be able to get both anyways.

Level 40

Build: 14 inquis/18 justicar/21 shaman

Macros:

Single target

suppressmacrofailures
cast jolt
cast glory of the chosen
cast fated blow
cast sanction heretic
cast strike of the maelstrom
cast lightning hammer
cast massive blow
cast bolt of radiance
cast strike of judgment

AoE

suppressmacrofailures
cast jolt
cast glory of the chosen
cast fated blow
cast soul drain
cast strike of the maelstrom
cast even justice

Strategy: Not much new here except your AoE abilities got a bit more beefer with the addition of two new AoE abilities.

Level 45

Build: 14 inquis/18 justicar/27 shaman

Macros:

Single target

suppressmacrofailures
cast jolt
cast glory of the chosen
cast fated blow
cast sanction heretic
cast strike of the maelstrom
cast lightning hammer
cast massive blow
cast bolt of radiance
cast strike of judgment

AoE

suppressmacrofailures
cast jolt
cast glory of the chosen
cast fated blow
cast soul drain
cast strike of the maelstrom
cast even justice

Strategy: You gain Battle Charge, use it when get snared on pull or when you want to jump to caster mobs quickly. From 45 to 50 I recommend getting the Rage of the North ability in the shaman tree first before finishing off the justicar tree.

Level 50

Build: 14 inquis/21 justicar/31 shaman

Macros:

Single target

suppressmacrofailures
cast jolt
cast glory of the chosen
cast fated blow
cast sanction heretic
cast strike of the maelstrom
cast lightning hammer
cast massive blow
cast sovereignty
cast bolt of radiance
cast strike of judgment

AoE

suppressmacrofailures
cast rage of the north
cast jolt
cast glory of the chosen
cast fated blow
cast soul drain
cast strike of the maelstrom
cast even justice

Strategy: The author of Duracell summarized the strat quite well in his own words so I will just quote him.

Tag as many targets as possible with vex. Vex should be macroed with glory of the chosen to give you additional healing if you get crit as you are pulling. Use battle charge if possible when you get snared. Gather the mobs up and try to have them all face you. Mash AE macro until all dead; use ST macro if there’s a straggler or two. If you get really low on health use doctrine of bliss a few times. When low on mana, hit purpose/ageless ice immediately after a soul drain for quick mana recharge. If they are on CD use aggressive renewal. You should not ever have to drink with this build.

h1

Alternative to the level by level healing guide! (sent/purifier route)

October 31, 2011

Hello everyone, I have received a couple of requests to make an alternative leveling guide that does not involved sent/warden so here it is one for sent/purifier. Here is the sent/warden leveling guide.

Level 15 – The Realm of the Fae

Build: 15 sentinel/5 purifier

We went deep into the sentinel tree to get Healing Grace, Healing Communion, a rez, and Touch the Light. In the purifier tree we have Healing Flame, a faster heal than Healing Grace.

Tank Healing: Use Healing Spray from 0 point warden ability for the HoT. Your single target heals at this point can be either Healing Grace or Healing Flame, depending on which one you like the best. One is a faster cast but heals for less. You might want to macro Touch the Light to one of them for O-shit moments. Use Healing Breath as often as possible to top people off.

AoE Healing: Healing Communion will be your AoE heal. Macro to Touch of the Light to this if you like for instant AoE heal to save your party!

#show Touch the Light
suppressmacrofailures
cast Touch the Light
cast Healing Communion

Level 17 – The Iron Tomb

Build: 16 sentinel/6 purifier

Pretty much same as level 15, except we have a new ability called Healing Invocation in the sentinel tree. It is a very big heal, only issue is that it has a 3 second cast time. So exchange its use with Healing Flame if you need. Use Healing Invocation for tank healing and use Healing Breath to top other party members off or to deal with spike damage on the tank.

You also have a cleanse ability from the sentinel tree, make a macro like this.

#show Cleansing Prayers
cast @mouseover Cleansing Prayers

Level 21 – Darkening Deeps

Build: 21 sentinel/6 purifier

You gained the new ability – Healer’s Covenant. This one is super useful tank saver so learn to use it well!. It will prevent 40% of incoming damage for 10 seconds. Use it when you see large spike in tank’s health to help mitigate the damage until you can top him/her off.

Your Healing Breath now heals 2 other party members at 60% effectiveness so it is good to top multiple people off.

Level 24 – The Deepstrike Mines

Build: 24 sentinel/7 purifier

Not much new here, you gain an AoE cleanse from the sentinel tree called Empowering Light.

Your Healing Invocation now has a HoT component to it as well. This should help mitigate some of the damage.

Level 28 – Foul Cascade

Build : 28 sentinel/9 purifier

Yay for 3/3 Serendipity! This ability will make your healing job much much easier and allow you pretty much use only Healing Invocation. You also get Divine Call, a save butt AoE heal with a cooldown of 60 seconds.

Tank Healing: Use Healing Invocation, Healer’s Covenant if need to help mitigate spike damage. Healing Breath to top people off. Cast Healing Spray on the tank to help proc Serendipity.

AoE Healing: Healing Communion with Serendipity proc or Divine call if it is up.

Level 33 – King’s Breach

Build: 32 sentinel/12 purifier

You get two nice abilities – Healer’s Haste and Life’s Return. Life’s Return is going to be your battle rez while Healer’s Haste is nice in a pinch if you need super fast heals. We are done with the sentinel tree and the rest of the levels are you putting your points into the purifier tree.

Level 38 – Runic Descent

Build: 32 sentinel/18 purifier

Two nice abilites – Ward of Ancestors and Searing Transfusion. Ward of Ancestors is used pre-pull as it generates almost no aggro and it acts as a nice bubble to mitigate the initial damages. Searing Infusion can be used when you see the tank is taking a lot of damage. It give a nice hp boost and small HoT.

If you are good, you can maintain Ward of Ancestors on 2-3 people, one on the tank and rest on DPS that tends to pull aggro.

Level 42- Latern Hook

Build: 32 sentinel/ 24 purifier (note the point distribution in the 32 sentinel is different so you will need to respec)

With 5/5 into Ancestral Flames, you are ready to transition into using Restorative Flame as your big heal rather than Healing Invocation. The reason for this is that Restorative Flame give you a nice bubble on the tank to mitigate the damage between two subsequent casts and this bubble scales nicely with spell power, which you will get a lot once you have decent gear.

With Restorative Flame being your big heal now, you can take the points away from HI and use it somewhere else. In this build I moved points to reduce mana costs and AoE heal effectiveness.

A nice ability you get its Latent Blaze. Cast it on your tank and yourself and this can save you both sometimes!

Another nice ability is Flashover. You will want to create a macro like this for save butt button on the tank!

#show Touch the Light
suppressmacrofailures
cast Touch the Light
cast Flashover
cast Restorative Flame

Tank healing: Ward of Ancestors before the pull. Maintain Latent Blaze all the time on the tank and yourself. Spam Restorative Flame on tank. Use Healer’s Covenant and/or save butt macro if need!

Level 48 – AP/CC

Build: 32 sentinel/32 purifier

Fiery Blessing is the new ability you get. It makes your heals crit. I macro it with Healer’s Haste as whenever I want fast heals I prolly want heals that crit too!

#show Healer’s haste
suppressmacrofailures
cast Healer’s Haste
cast Fiery Blessing

Level 50 – Final Build.

Build : 33 sentinel/33 purifier

Surging Flames is the final ability you get. Its nice for AoE heals in 5 mans and sometimes in raids. It will boost your hps in raids for sure.

So in summary, keep Latent Blaze and Surging Flames on the tank (Latent Blaze on yourself as well). You have 3 save butts – Healer’s Covenant, Macro 1 and Macro 2.

#show Touch the Light
suppressmacrofailures
cast Touch the Light
cast Flashover
cast Restorative Flame

#show Healer’s haste
suppressmacrofailures
cast Healer’s Haste
cast Fiery Blessing

 

 

 

h1

Ability Overview: Purifier

October 26, 2011

Hello everyone, the purpose of this guide is to present to you all the abilities that a certain soul have. It is designed so that you can search an ability by its name or gain a rough understanding of what a certain soul offers.

Abbreviations:

  • Pur- Puriifer
  • GCD – Global Cooldown
  • SP – Spell Power
  • SC – Spell Crit
  • ST – Single target

Purifier overview: This is the tank heal soul that utilize powerful shields on the tank that will absorb a significant amount of damage.

Heals (keep in mind these are tooltip numbers and does not reflect actual heal amount in game!)

Small heal – Healing Flame – Heals target for 251 to 257 health at rank 9. Cast time 1.5 seconds. 35 meter range. Req 4 points into purifier.

  • Intense Flames 5/5 – Increase Healing amount of Healing Flare, Healing Flame and Restorative Flame by 5%. Req 25 point into purifier.

Instant Heal – Healing Flare – Instantly heals the target for 201 to 206 health at rank 6. 35 meter range. No cooldown. Req 15 points into purifier.

  • Intense Flames 5/5 – Increase Healing amount of Healing Flare, Healing Flame and Restorative Flame by 5%. Req 25 point into purifier.

Low health Heal – Latent Blaze – The next time an ally is taken below 30% of their health, they are healed by 851 at rank 5. Cast time 3 seconds. Cooldown 45 seconds. Lasts for 5 min, cannot benefit from Latent Blaze for 2 minutes after being healed by it. Req 20 points into purifier.

Big Heal – Restorative Flame – Heal target for 591 to 599 health. Cast time 3 seconds. 35 meter range. Req 14 points into purifier.

  • Ancestral Flame – 5/5 – Restorative Flame shields ally with Ancestral Flame, absorb damage to 60% of your SP. Ancestral Flame last for 10 secs or until used up. Req 15 points into purifier.
  • Intense Flames 5/5 – Increase Healing amount of Healing Flare, Healing Flame and Restorative Flame by 5%. Req 25 point into purifier.

Shields (stack with each other)

Self shield – Shield of Ancestors – Sheild cleric for 831 damage for 30 secs at rank 10. 30 second cooldown. 0 point purifier ability.

  • Protection of Ancestors – 5/5 Increase amounts absorbed by Shield of Ancestors, Ward of Ancestors and Rites of Ancestors by 50%. Req 5 into purifier.

ST Shield – Ward of Ancestors – Shield ally for 30 secs, absorbs 831 damage at rank 6. Cooldown 3 seconds. 35 meter range. Req 16 points into Purifier.

  • Protection of Ancestors – 5/5 Increase amounts absorbed by Shield of Ancestors, Ward of Ancestors and Rites of Ancestors by 50%. Req 5 into purifier.

Reactive Shield – Rite of Ancestors – Each time an ally takes damage for the next 15 seconds, a shield forms that absorbs 831 damage. Shield will not form more than 1 time every 3 seconds. Instant cast, cooldown 2 minutes. Req 44 points into purifier.

  • Protection of Ancestors – 5/5 Increase amounts absorbed by Shield of Ancestors, Ward of Ancestors and Rites of Ancestors by 50%. Req 5 into purifier.

Shield over time – Spiritual Conflagration – Heal target for 1230 health over 4 seconds and shield them every second for 831 damage. 1 min cooldown. Channeled ability. Req 51 into purifier.

Blessings (do not stack, only 1 blessing can be active a time)

Shield self when attacked – Healing Blessing – Heals cleric for 108 to 112 health the next 6 times they are attacked at rank 8. Last for 1 min. Cooldown 1 minute, 30 seconds. Req 5 points into puriifer

  • Healing Spirit – 3/3 Increase the number of heals granted by your Healing Blessing by 3. Req 15 points into purifier.
  • Life’s Blessing – 5/5 – Reduce the cooldown of your Healing Blessing, Caregiver’s Blessing and Fiery Blessing by 30 seconds. Req 20 points into purifier.

Shield target when healed – Caregiver’s Blessing – Cause the next 6 single target heals the cleric cast to shield the ally for 10 seconds, absorb 337 damage. No GCD trigger. Last 1 minute, cooldown 1 minute 30 seconds. Req 10 point into purifier.

  • Caregiver’s Grace – 3/3 Increase number of shields granted by your Caregiver’s Blessing by 3. Req 15 point into purifier.
  • Life’s Blessing – 5/5 – Reduce the cooldown of your Healing Blessing, Caregiver’s Blessing and Fiery Blessing by 30 seconds. Req 20 points into purifier.

Increase Crit chanceFiery Blessing – Increase the cleric’s chance to critically hit with healing abilities by 10% per stack. Each critical heal reduce stack by 1. No GCD trigger. Cooldown 1 minute 30 seconds. Req 25 point into purifier.

  • Life’s Blessing – 5/5 – Reduce the cooldown of your Healing Blessing, Caregiver’s Blessing and Fiery Blessing by 30 seconds. Req 20 points into purifier.

Buffs

Guaranteed Crit – Flashover – Cause next healing spell to crit. Does not trigger GCD. Cooldown 45 seconds. Req 20 points into purifier.

ST Endurance Buff – Life of the Ages – Increase ally’s endurance by 40. Last 1 hr. Req 8 points into purifier.

AoE Endurance Buff – Life of the Era – Increase raid’s endurance by 40. Last 1 hr. Req 20 points into purifier.

ST Wisdom buff – Wisdom of the Ages – Increase ally’s wisdom by 40. Last 1 hr. Req 32 points into purifier.

AoE Wisdom buff – Wisdom of the Era – Increase raid’s wisdom by 40. Last 1 hr. Req 32 points into purifier.

Overhealing – Surging Flames – Whenever the ally w/ the buff is healed by the cleric past their maximum health, the overheal is spread to up to 5 raid memters within 15 meters of the ally. Last 1 hr. Req 30 points into purifier.

Passive buffs

Crit chance – Flame Speaker – 5/5 – Increase Critical hit chance of Healing spells by 5%.

Wisdom – Spirit Guidance – 5/5 – Increase your wisdom by 5%.

Armor – Flame Ward – 2/2 – Increase your armor by 6% for 6 seconds after you cast a heal. Req 5 points into purifier.

ST heal increase – Enflamed Rejuvenation – 5/5 – Your single target heals have a 10% chance to increase effectivess of next single target heal by 30%. Req 10 point into purifier.

Reduce mana – Blessing of the Flame – 2/2 – Your healing spells have a 4% chance to cause your next healing spell to cost 0 mana. Req 25 points into puriifer.

Utility

Rez – Flames of the Phoenix – Rez target for 20% of health and mana. Cast time 8 seconds. 35 meter range. Req 10 points into purifier.

Cleanse – Cauterize – Remove 1 curse, disease or poison. 35 meter ranged. Req 12 points into purifier.

Cleanse all – Sterilize – Remove all curse, disease or poison from an ally. Cooldown 45 seconds. Req 26 points into purifier.

Damage

Soul Lance – Deals 111 to 116 life damage at rank 10 . Cast time 2 seconds. 30 meter range. 0 point ability.

Spirit Rapture – Deals 55 to 59 life damage instantly and 84 life damage over 6 seconds at rank 9. Cast time 2 seconds. 30 meter range. Req 2 points into purifier.

Divine Cascade – When an ally imbued by divine cascade is heal, the ally deals 19 to 21 life damage for up to 3 enemies within 7 meters. Last for 15 seconds. Instant cast, 35 meter range. Req 38 points into purifier.

 

h1

Ability Overview: Cabalist

October 25, 2011

Hello everyone, the purpose of this guide is to present to you all the abilities that a certain soul have. It is designed so that you can search an ability by its name or gain a rough understanding of what a certain soul offers.

Abbreviations:

  • Nuke: Straight damage (single target)
  • DoT – Damage over time
  • AoE – Area of Effect
  • Cab – Cabalist
  • GCD – Global Cooldown
  • SP – Spell Power
  • SC – Spell Crit

Cablist overview: Primary ranged AoE dps soul of clerics. It has its typical AoE/DoT/Nuke spells but it also have spells that consumes decays, unleashing massive damage. It has a lot of AoE control effects as well, making it a good soul for mass pvp.

Damage Damage listed are max possible tooltip damage. This does not reflect actual  damage in game. Cooldowns/cast times are modified values from points into the Cab tree relevant to that ability (bullet points).

Nuke/AoE – Shadow’s Touch: Deals 152 to 157 death damage up to 3 enemies within 5 meters at rank 10; each additional enemy reduces the damage (2 enemies – 70% of damage to each enemy, 3 enemies – 50% of the damage to each enemy). Casting time 2 seconds, 30 meter range. 0 point ability.

  • Dark Omen: 5/5 – Increase the damage your Shadow’s Touch does when additional enemies are hit by 20%.
  • Death’s Dominion: 5/5 Increase the damage of your Shadow’s Touch and Distorted Shadows by 10%. Req 20 points into Cab.

DoT – Distorted Shadows: Deals 343 to 351 death damage over 3 seconds at rank 10. Channeled. Cooldown 15 secs. 30 meter range. Req 2 points into Cab.

  • Death’s Dominion: 5/5 Increase the damage of your Shadow’s Touch and Distorted Shadows by 10%. Req 20 points into Cab.

AoE – Bound Fate – Deals 150 to 155 death damage to upto 5 enemies within 6 meters at rank 9. Cast time 2 seconds. Cooldown 8 seconds. Req 4 points into Cab.

Nuke w/ Decay Bonus – Obliterate – Deals 119 to 123 death damage to an enemy, as well consuming all of the cleric’s decays at rank 9. Decays consumed in this manner deal triple damage to the targeted enemy. Instant. Cooldown 15 secs, 30 meter range. Req 6 point into Cab.

  • Affinity for Death: 5/5 – Reduces the cooldown of all your abilities that consume Decay by 30 secs. Req 15 points into Cab.

DoT (Curse – Single Target) – Curse of Discord – Deals 270 death damage over 15 secs at rank 8. Deals an additional 48 death damage whenever the enemy uses an ability. Instant. Cooldown 15 seconds. 30 meter range. Req 8 points into Cab.

  • Leviathan’s Mark: 3/3 – Increase the damage of your Dark Water, Curse of Discord and Curse of Solitude by 15%. Req 20 points into Cab.

AoE w/ Decay Bonus – Tyranny – Deals 45 to 48 death damage to up to 7 enemies, as well as consuming all of cleric’s decays at rank 8. Req 10 points into Cab. Instant.

  • Affinity for Death: 5/5 – Reduces the cooldown of all your abilities that consume Decay by 30 secs. Req 15 points into Cab.

DoT – Dark Water: Deals 100 to 103 death damage and an additional 190 death damage over 15 seconds at rank 7. Casting time 1.5 seconds. Cooldown 15 seconds. Req 10 points into Cab.

  • Leviathan’s Mark: 3/3 – Increase the damage of your Dark Water, Curse of Discord and Curse of Solitude by 15%. Req 20 points into Cab.

DoT (Curse – AoE) – Curse of Solitude – Deals 237 death damage over 10 secs at rank 6. Deals an additional 31 death damage up to 5 enemies within 7 meters whenever the target uses an ability. Instant. Cooldown 15 seconds. 30 meter range. Req 8 points into Cab.

  • Leviathan’s Mark: 3/3 – Increase the damage of your Dark Water, Curse of Discord and Curse of Solitude by 15%. Req 20 points into Cab.

Control

Root – Grasping WatersRoot the enemy in place for 5 seconds. 15 seconds cooldown, 30 meter range. Instant cast. Req 12 point into Cab.

AoE Snare – Sigil of Binding – Cause 10 enemies within 7 meters to be snared – reducing their movement speed by 50% for 5 seconds. Req 16 points into Cab.

Cast speed – Nebulous Haze – Increase enemy’s casting time by 25%. Last for 15 seconds. Cast time 2 ses. 30 meter range.

AoE silence – Sigil of Secrecy – Cause 10 enemies within 7 meters to be silenced for 5 seconds. Req 38 points into Cab.

AoE Stun – Sigil of Ruin – Cause 10 enemies within 7 meters to be stunned for 2 seconds. Req 44 points into Cab.

AoE stacking & snare– Maelstrom – Pull 3 enemies within 10 meters of the target to the target’s location. Cooldown 1 min. Instant cast. 20 meter range.

  • Undertow: 2/2 – Maelstrom snares the enemies it pulls, reducing their movement speed by 30% for 8 seconds. Req 25 into Cab.
  • Surge 1/1 – Increase the total enemies your Maelstrom can affect by 2 (to a maximum of 5).

 

Combat Buffs

Reflect – Reversal Of Fortune – Cause the next damaging spell directed at the cleric to be reflected onto the caster. Cooldown 1 min. Instant cast. Last for 5 seconds. Req 26 into Cab.

Decay persistence – Sign of Asias – Reduce costs of all cleric spells to 0 and cause Decay to persist when consumed. No GCD trigger. Last for 6 seconds. 2 min cooldown. Req 51 into Cab.

Buffs

Resists – Dark Harbor – Increase cleric’s air, earth, fire and water resistance by 40. Last for 1 hr. Req 5 into Cab.

Decay generator – Lurking DecayGrant one Decay every 2 seconds. When consumed, Decay deals 16 to 18 death damage up to 4 enemies within 5 meters of each enemy hit for each Decay consumed at rank 9. Last for 1 hr. Req 6 points into Cab.

Silence/Interrupt Immunity – Howling Death – Grant an ally immunity to the next silence or interrupt effect used against them, last for 2 minutes. 2 minutes cooldown. Req 14 points into Cab.

Passive Buffs (not specific, specific ones listed under damage)

SP – Stroke of Genius – 5/5 Increase your spell power by 5%.

Dmg – Death’s Grasp – 5/5 Increase your spell damage by 5%. Req 5 into Cab.

Dmg – Entropy – 5/5 Increase dmg of your channel and DoT spells by 5%. Req 5 points into Cab.

AoE Dmg – Explosive Energies– 5/5 Increase damage of your AoE spells by 5% and reduce threat generation of your damaging spells by 10%. Req 10 into Cab.

AoE Range – Broad Strokes – 3/3 Increase radius of your damaging AoE spells by 3 meters. Req 10 into Cab.

Decay – Negation of Life  – 1/1 Increase SP bonus of your decay by 1%, plus an additional 1% per point spent in the Cab soul above 26. Req 25 points into Cab.

SP bonus – Symbol of the Ancient – Increase SP bonus of your Shadow’s Touch, Dark Water, Distorted Shadows, Curse of Discord, and Bound Fate by 2%, plus an additional 2.5% per point spent in Cab tree above 36. Req 36 in Cab.

Utility/Debuffs

AoE purge – Sigil of Woe – Remove 1 buffs from 10 enemies within 7 meters. `15 second cooldown. Instant cast. 30 Meters. Req 32 points into Cab.

Mana Regen – Vile Power – Deals 49 to 52 death damage to up to 7 enemies, consume all of cleric’s decay and restores 914 mana to the cleric, plus 153 mana for each enemy hit at rank 6. Instant cast. Cooldown 1 min. 30 meters. Req 20 in Cab.

Random Teleport  – Dark Passage – Teleport cleric to a random location 10 to 15 meters away from their original location. Req 18 points in Cab.

Heals

Ravaging Darkness  – Deals 49 to 52 death damage to up to 7 enemies, consume all of cleric’s decays, heals cleric for 100% of the damage done by both Ravging Darkness and Decay at rank 4. Cooldown 1 min 30 secs. Instant cast. 30 meter. Req 30 point in Cab.

h1

Ability Overview: Inquisitor

October 24, 2011

Hello everyone, the purpose of this guide is to present to you all the abilities that a certain soul have. It is designed so that you can search an ability by its name or gain a rough understanding of what a certain soul offers. I will start off this series with the Inquisitor soul.

Abbreviations:

  • Nuke: Straight damage
  • DoT – Damage over time
  • AoE – Area of Effect
  • Inq – Inquisitor
  • GCD – Global Cooldown
  • SP – Spell Power
  • SC – Spell Crit

Inquisitor overview: Primary ranged single target dps soul of clerics. This soul also does great with AoE damage.

Damage Damage listed are max possible tooltip damage. This does not affect damage in game.

Nuke – Bolt of Judgment (BoJ): Deals 122 to 126 life damage at rank 10. Cast time 1.5 secs (2.0 secs unmodified) 30 meter range. Obtained at 0 point in inquisitor.

  • Castigation: 5/5 – reduce casting time of BoJ by 0.5 seconds.

DoT – Vex: Deals 398 death damage over 15 seconds at rank 10 Instant. 30 meter range.

  • Contempt: 2/2 – Vex heals you for 90% of the damage done. Requires 10 point into Inq.
  • Mental Resilience: 5/5 Vex and Sanction Heretic spells do 50% additional damage. Requires 20 points into Inq.
  • Ritual Judgment – Increase spell power bonus of Vex and Sanction Heretic by 5%, plus additional 4% per point spent into Inq soul past 36. Req 36 point into Inq.

DoT – Sanction Heretic: Deals 128-132 life damage instantly and additional 243 life damage over 15 seconds at rank 10. Instant. 30 meter range. Requires 2 point into Inq. Cooldown 15 secs.

  • Mental Resilience: 5/5 Vex and Sanction Heretic spells do 50% additional damage. Requires 20 points into Inq.

DoT – Bolt of Depravity (BoD): deals 190 to 203 death damage instantly and additional 30% of its damage over 4 seconds at rank 9. Requires 4 points into Inq.

  • Symbol of Corruption: 5/5 BoD cause an additional 30% of its damage over 4 seconds. Req 10 points into Inq.
  • Life and death Concord: 5/5 BoJ, Sanction heretic and Nysyr’s Rebuke have a 30% chance to cause your next BoD to become instant cast and also give BoD a 10 second cooldown.

AoE – Soul Drain: Hits 3 enemies within 7 meters of the cleric, each enemy hit deals 108 death damage to up to 4 enemies within 7 meters at rank 7. Req 14 points into Inq. Cast time 2 secs, cooldown 10 secs.

  • Clinging Spirit: 2/2 Soul Drain increases the magic damage each enemy takes by 7% for 10 seconds.

AoE – Circle of Oblivion: Cause 7 enemies over 7 meters to take 371 death damage over 6 seconds. Channeled ability, 30 meter ranged. Requires 30 point into Inq.

Control

Slow – Impede – Snare enemy by 30% for 7 seconds. No GCD trigger. Req 8 points into Inq. Instant cast, cooldown 1 second.

Knockback – Excommunicate – Knock enemy back, deals 93-97 damage at rank 6. Instant. Cooldown 30 second. Req 20 points into Inq.

AoE Fear – Trepidation – Fear all nearby enemies for 8 seconds. Instant. Cooldown 1 minute. Req 26 points into Inq.

Confuse – Bewilder – Confuse a single enemy for 8 seconds, effect is broken by damage. Cast time 1.5 seconds. Req 20 points into Inq.

Stun – Nysyr’s Rebuke – Deal 278 life damage at rank 1 and stun the enemy for 3 seconds. Channeled. Cooldown 1 min. Req 51 point into Inq.

Combat Buffs

Crit – Fanaticism – Cause the cleric’s next life or death spell to criticially hit. Last for 30 seconds. Does not trigger GCD. 45 second cooldown. Req 25 points into Inq.

Buffs

Stat increase – Armor of Treachery – Increase armor by 215 and endurance by 50 at rank 5. Last for 1 hr. Req 6 points into Inq.

Stat increase – Armor of Devotion – Increase SP and SC by 42. Last for 1 hr. Req 5 points into Inq.

Stat increase – Armor of Awakening – Increase spell damage by 5%, critical hit chance by 5%, mana regeneration rate by 10% and also increase the damage the cleric takes by 5%.

Control Immunity – Perseverance – Grant ally immunity to the next fear effect (or all control effects if 20 point into Inq) used against them. Cooldown 2 min. Req 12 point into Inq.

Damage Shield – Shroud of Agony – When the cleric is hit, there is a 20% chance that the cleric deals 44 death damage to all nearby enemies over 6 seconds.  Req 44 points into Inq.

Passive Buffs (not specific, specific ones listed under damage)

Crit chance – Inner Focus – 5/5 Increase the critical hit chance of your damaging spells by 5%.

Crit amount – Fanatic’s Faith – 5/5 Increase your critical hit damage and healing bonus by 20%. Req 5 into Inq.

Mana cost – Unholy Tutelage – 5/5 Reduce mana cost of your damaging spells by 10%. Req 5 into Inq.

Dmg increase – Corporal Punishment – 5/5 Life/Death damage abilities have 50% chance to increase the damage of next life/death based abilities by 15% for 5 seconds. Req 25 points.

Utility/Debuffs

Purge – Remove 2 of enemy’s buffs. Req 10 point into Inq. Cooldown 10 sec.

Damage increase – Spiritual Deficiency – Increase the magical damage an enemy takes for 7%. Last for 1 minute. 30 meter range. Req 18 points into Inq.

Mana regen – Aggressive Renewal – Deals 139 death damage over 3 seconds and restore 381 mana to the cleric every second at rank 7. Channeled. Cooldown 1 min, 30 meter range. Req 10 point into Inq.

Reduce Threat – Divine pardon – Reduce cleric’s threat by 90%. Cooldown 2 min. Req 38 into Inq.

Heals

Harsh Discipline – Deals 278 death damage to enemy and heal the cleric for the damage done over 3 seconds at rank 6. Channeled. Cooldown 30 secs. 30 meter range. Req 15 points into Inq.

h1

Level by Level Healing Guide (for new players)

October 23, 2011

Hello everyone, there has being some request for a low level healing guide so I thought I would make a guide that take you all the way to level 50!

There are 10 normal dungeons in Rift, with the first one starting off at level 15. I will list a new build everytime you start a new dungeon. The idea is that if you can heal a new dungeon fine, there is no need for a new build until you hit the next dungeon.

I will be going with a sent/warden build with 0 point in purifier. I know some people like the sent/purifier build but I think that build is more effective at high gear levels (due to shield scaling w/ Spell Power) and does not provide as much AoE healing capability (mana intensive as well).

However, if you are interested in going the sent/purifier route, here is a guide for that as well.

Definitions of some commonly used words

Aggro – Mob (monster) has hate on you and want to kill you.

Tank – Meatshield who will absorb the damage from mobs and take aggro instead.

Spike – Sudden drop in health, usually in large chunks.

HoT- Heal Over Time

Rez – Make a dead party member alive again, this is castable outside combat only.

Brez- Battle Rez, Rez that can be casted while in combat, with a cooldown of typically 10 min

CD – Cooldown, its how long you have before you can use that ability again.

Pre-HoT or not

Pre-HoT generates a fair bit of aggro for you and if you tank isn’t quick to snap the aggro, you might get killed and wipe your group. Pre-HoT, however, does have the benefit of making it easier to heal as your tank won’t spike in HP so much with HoTs on him. You have to do this on a case by case basis, if your tank is really good at picking up aggro, then pre-HoT. Otherwise, don’t do it!

Level 15 – Realm of the Fae

Build: http://rift.zam.com/en/stc.html?t=10jeG.x0o.xy

This is a 14 warden 6 sentinel build. The reason for going into 6 sentinel is to get Healing Grace, this will be your primary big heal until you get 5/5 into Deluge in the warden tree or Healing Invocation w/ 3/3 in Serendipity in the Sentiniel tree.

Tank Healing: Start off with instant cast Healing Spray and then spam Healing Grace to top the tank off if he/she is taking damage. Otherwise, cast Healing Current on the tank as an addition HoT to buffer against incoming damage. Use Healing Breath as need to top off tank or other group members. Refesh HoTs as needed.

AoE Healing: Use Healing Flood as an AoE HoT.

Self Healing: Put Shield of Ancestors on yourself if you think you will take damage. Use Healing Breath on yourself if you need.

Level 17 – Iron Tomb

Build: http://rift.zam.com/en/stc.html?t=10jeG.x0o.xE00o

This is a 16 warden 6 sentinel build. You are gaining a new ability called Orbs of the Stream. This is a very useful spell as it can act as a buffer on your tank. It heals the tank instantly as soon he/she takes damage and does this for 3 times.

Tank Healing: Same as before, except you are putting Orbs of the Stream on the tank before pull. However, do watch out if the tank is pulling a group of mobs as this may generate aggro if the tank has no AoE aggro taunt.

AoE Healing & Self Healing: Same as before.

Level 21 – Darkening Deeps

Build: http://rift.zam.com/en/stc.html?t=10jeG.x0o.xE00q

21 Warden/6 Sentinel build. You are gaining a new ability called Soothing Steam which is a very nice HoT that can stack 4 times. You now have 5/5 into Deluge and can use that as your big heal instead of Healing Grace. Deluge heals more the more HoTs you have stack on the tank.  Additionally, you are gaining a rez ability in the Warden tree.

Tank Healing: Orbs of Stream before pull, Healing Spray and followed by 4x Soothing Stream. Use Healing Breath as need to top tank top if tank is spiking. Otherwise cast Deluge.  The trick with Soothing Stream is that say if you have 4 stacks of it on someone, if you refresh it before it expires, you will regain all 4 stacks. Otherwise, if you let it expire, you will lose all stacks and have to start over. So keep these HoTs refreshed!

AoE Healing & Self Healing: Same as before.

Level 24 – Deepstrike Mines

Build: http://rift.zam.com/en/stc.html?t=10jeG.e0h.xE00q

No new ability gain. Instead, you are getting some spell power and some critical heal bonus which will make your heals bigger.

Level 28 – Foul Cascade

Build: http://rift.zam.com/en/stc.html?t=10jeG.E0x00o.xE00q

16 sentinel/21 warden build. New ability called Touch the Light. It make your next spell instant cast. You will want to make a macro like this.

#show Touch the Light
Suppressmacrofailures
cast Touch the Light
cast Tidal Surge
cast Healing Invocation

This will be your O-shit macro to press (you might need to press that macro a couple times for everything to go off. The cooldown its 45 seconds.

You also gain a new AoE heal ability called Healing Communion

Tanking Healing: Same rotation as before, you can use your O-shit macro on the tank as you see fit.

AoE Healing: Healing Flood initially. then use Healing Communion if the damage can not be healed by Healing Flood. Keep in mind this spell is very mana intensive if you spam it.

Level 33- King’s Breach

Build: http://rift.zam.com/en/stc.html?t=10jeG.E0g00Rd.xE00q

23 sentinel/21 warden build. You gain an AoE cleanse ability called Empowering Light. Your Healing Breath also have a chance to heal your 2 other party members at 40% effectiveness. Also, more importantly, you gain a very useful cooldown called Healer’s Covenant. This ability is super super super useful if your tank is taking massive spike damage. It has a 2 min cooldown and last for only 10 secs so time it carefully. I typically use it on big pulls so it give me about 10  secs or so to get HoTs rolling on the tank.

Tank Healing: Same as before, use Healer’s Covenant as need.

Level 38 – Runic Descent

Build: http://rift.zam.com/en/stc.html?t=10jeG.E0g00spc.xE0xo

29 sentinel/21 warden build. You have 3/3 into Serendipity so it is time to use Healing Invocation as your big heal. I took out all the points in Deulge as I won’t be using it anymore.  You also gain an ability called Divine Call which can be your O-shit AoE heal ability with a cooldown of 60 seconds.

Tank Healing:   You will keep the same HoT rotation, except you will replace Deluge with Healing Invocation for your big heals. Use Healer’s Covenant as need.

AoE healing: Healing Flood to start, use Divine Call for O-shit moments. Otherwise use Healing Communion (especially if timed with Serendipity proc)

Level 42 – Fall of Lantern Hook

Build:http://rift.zam.com/en/stc.html?t=10jeG.E0g00stco.xE0xokMo

31 sentinel/26 warden build. You gain a couple of niffy things. Healer’s Haste from sentinel for those situations where you know you will need a lot of big heals. Cascade from warden to feed you 15% mana every 2 minutes (make sure to have a macro for self casting #show Cascade cast @self Cascade). You also gain a cleanse over time called Curative waters which is very useful.

Level 48 – Abyssal Precipice/Charm’s Caldera

Build:

http://rift.zam.com/en/stc.html?t=10jeG.E0g00stco.xE0xotRoz

31 sentinel/32 warden build. You gain Healing Showers from the warden tree which is very nice for situations where you need big AoE heals. It has a cooldown of 2 min.

AoE healing: Healing Flood to start, use Divine Call for O-shit moments in conjunction with Healing Showers as need.  Otherwise use Healing Communion (especially if timed with Serendipity proc)

Level 50 builds

There are a couple of variations at the level 50. It all depends on what you need. These build are all sent/warden. If you are looking for other builds at level 50, check out my common cleric builds.

Build: Reduced Mana cost

Build: AoE heal oriented

Build: Tank healing oriented

That is it! Hope you find it useful! If you are wondering what to do at level 50, check out my Gearing up your first level 50 cleric!

All the best! xoxo